(1/10) A-PROCESS (Ryan Stephen / Lavi Tang) is a concept studio for creative interpretations of the traditional design process.
(2/10) The website (a-process.studio) acts as an open source archive, with Project pages designed as rearrangeable canvases that celebrate work in progress.
(3/10) The book is A visual Reinterpretation of weekly experimental Design process, defining the vocabulary and references behind Series ‘22.
(4/10) “Secular Objects wrapped in rural church values” explores the social dynamics found in two lived experiences of small towns.
(5/10) “Performance as nervous as the performer” explores one perspective on amateur performance.
(6/10) “A warning without a warner” explores one perspective on warnings.
(7/10) “Hobbies that make time for you” explores one perspective on time.
(8/10) Series ’22 examines the traditional relationship between designer and audience through four speculative one-offs.
(9/10) In this series, we initiate one question interviews to uncover personal characteristics in public places.
(10/10) In an effort to “work with the garage door open”, this series was vigorously documented through time stamped sessions, Diagrams, and film photos OF participants.
(1/5) Spaces (Ryan Stephen / Brayan Jimenez / Gwenna Gram / Julia Kolde) is a shared journal for memories grounded in locations.
(2/5) Spaces uses a journal that can only be held by one Person at a time as a design constraint to encourage asynchronous expression.
(3/5) Illustrations imagine the emotional and situational context, where an asynchronous couple communicates on a more expressive canvas.
(4/5) Four rounds of iteration Inform the paged-journal metaphor that blends drawn context, text and image stickers.
(5/5) Input from Participant walkthroughs of an early prototype drove several design Revisions.
(1/5) Unfold (Ryan Stephen / Chandler Simon / Brayan Jimenez / Gwenna Wagoner / Yuna Shin / Betty Lo) compliments in-Person storytelling with augmented reality gestures.
(2/5) Describe an object and open hands to create a dominant effect, close hands to revise the effect.
(3/5) Dominant effect can be placed, positioned, and resized spatially with natural hand gestures.
(4/5) open palm to access intensity dial to amplify ambient effects that enhance or emphasize certain parts of your story.
(5/5) Unfold builds on the foundations of language and storytelling to create a multi-sensory experience that feels natural.
(1/4) Selected works represent a larger collection of tangential, in-motion, and experimental ideas.
(2/4) Pinch explores timers as playful, tangible objects. Pinch outwards to add time, pinch inwards to delete.
(3/4) #AugmentedReality experiments with augmented reality video prototyping with 15 lightweight concepts.
(4/4) Pet Peeves (Ryan Stephen / Lavi Tang) is a series exploring “annoyance gestures” that amplify pet peeves.